canvas图片编辑

最近学习canvas,用canvas做了一个简单的图片编辑器!
demo

先看代码

1
2
3
4
5
6
7
8
<canvas id="drawingCanvas" width="300", height="300" style="border: 1px solid"></canvas>
<div>
<button onclick="Undo()">撤销</button>
<button onclick="checkRect()">正方形</button>
<button onclick="checkCircle()">圆形</button>
<button onclick="checkArrow()">箭头</button>
<button onclick="checkLine()">画笔</button>
</div>

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
var canvas;
var context;
var startX;
var startY;
var endX;
var endY;
var pattern = 'pen';
var memory = [];
var imageSrc = 'http://7sbq8w.com1.z0.glb.clouddn.com/box.png';
var imageObj;
//imageObj = new Image();
//imageObj.src = imageSrc;
// 初始化
window.onload = function() {
// 获取画布
canvas = document.getElementById("drawingCanvas");
context = canvas.getContext("2d");
imageObj = new Image();
imageObj.src = imageSrc;
imageObj.onload = function () {
drawImage();
}
// 画布添加鼠标事件
canvas.onmousedown = startDrawing;
canvas.onmouseup = draw;
canvas.onmouseout = draw;
canvas.onmousemove = strokeConnection;
};

// 记录当前是否在画图
var isDrawing = false;

// 开始画图
function startDrawing(e) {
isDrawing = true;
context.strokeStyle = 'red';
// 把画笔移动到鼠标位置
startX = e.pageX - canvas.offsetLeft;
startY = e.pageY - canvas.offsetTop;
if (pattern == 'arrow') {
beginPoint.x = startX;
beginPoint.y = startY;
} else if (pattern == 'pen') {
memory.push({lineArray: [], pattern: pattern});
} else {
context.moveTo(e.pageX - canvas.offsetLeft, e.pageY - canvas.offsetTop);
}
}

function drawImage() {
if (imageObj.width / imageObj.height > canvas.width / canvas.height) {
context.drawImage(imageObj, 0, 0, canvas.width, imageObj.height * canvas.width / imageObj.width);
} else {
context.drawImage(imageObj, 0, 0, imageObj.width * canvas.height / canvas.height, canvas.height);
}
}

//画图
function draw(e) {
if (isDrawing == true && pattern != 'pen') {
endX = e.pageX - canvas.offsetLeft;
endY = e.pageY - canvas.offsetTop;
if (pattern == 'rect') {
drawRect();
}
if (pattern == 'circle') {
drawArc();
}
if (pattern == 'arrow') {
drawArrow();
}
memory.push({startX: startX, startY: startY, endX: endX, endY: endY, pattern: pattern});
isDrawing = false;
}

if (isDrawing == true && pattern == 'pen') {
isDrawing = false;
}
}

function strokeConnection(e) {
if (isDrawing == true && pattern == 'pen') {
endX = e.pageX - canvas.offsetLeft;
endY = e.pageY - canvas.offsetTop;
drawLine();
memory[memory.length - 1].lineArray.push({startX: startX, startY: startY, endX: endX, endY: endY});
startX = endX;
startY = endY;
}
}

function drawLine(data) {
context.beginPath();
if (data) {
context.moveTo(data.startX, data.startY);
context.lineTo(data.endX, data.endY);
} else {
context.moveTo(startX, startY);
context.lineTo(endX, endY);
}
context.closePath();
context.stroke();
context.restore();
}

function drawArrow(data) {
if (data) {
beginPoint.x = data.startX;
beginPoint.y = data.startY;
stopPoint.x = data.endX;
stopPoint.y = data.endY;
Plot.arrowCoord(beginPoint, stopPoint);
Plot.sideCoord();
Plot.drawArrow();
} else {
stopPoint.x = endX;
stopPoint.y = endY;
Plot.arrowCoord(beginPoint, stopPoint);
Plot.sideCoord();
Plot.drawArrow();
}
}

function drawArc(data) {
if (data) {
var radiusX = (data.endX - data.startX)/2;
var radiusY = (data.endY - data.startY)/2;
ParamEllipse(data.startX + radiusX, data.startY + radiusY, Math.abs(radiusX), Math.abs(radiusY));
} else {
var radiusX = (endX - startX)/2;
var radiusY = (endY - startY)/2;
ParamEllipse(startX + radiusX, startY + radiusY, Math.abs(radiusX), Math.abs(radiusY));
}
}

function drawRect(data) {
context.beginPath();
if (data) {
context.strokeRect(data.startX, data.startY, data.endX - data.startX, data.endY - data.startY);
} else {
context.strokeRect(startX, startY, endX - startX, endY - startY);
}
context.closePath();
context.stroke();
}

// 清除画布
function clearCanvas() {
context.clearRect(0, 0, canvas.width, canvas.height);
}

// 保存画布
function saveCanvas() {
alert(canvas.toDataURL());
//return canvas.toDataURL();
}

//撤销
function Undo() {
clearCanvas();
drawImage();
var stroke = memory.pop();
if (stroke) {
redraw();
}
}

//重画
function redraw() {
memory.forEach(function (item) {
if (item.pattern == 'rect') {
drawRect(item);
}
if (item.pattern == 'circle') {
drawArc(item);
}
if (item.pattern == 'arrow') {
drawArrow(item);
}
if (item.pattern == 'pen') {
item.lineArray.forEach(function (it) {
drawLine(it);
})
}
})
}

//切换画矩形
function checkRect() {
pattern = 'rect';
}

//切换画圆形
function checkCircle() {
pattern = 'circle';
}

//切换画箭头
function checkArrow() {
pattern = 'arrow';
}

//切换画线
function checkLine() {
pattern = 'pen';
}

//椭圆
function ParamEllipse(x, y, a, b) {
var step = (a > b) ? 1 / a : 1 / b;
context.beginPath();
context.moveTo(x + a, y);
for (var i = 0; i < 2 * Math.PI; i +=step) {
context.lineTo(x + a * Math.cos(i), y + b * Math.sin(i));
}
context.closePath();
context.stroke();
};


//箭头
var beginPoint = {};
var stopPoint = {};
var polygonVertex = [];
var CONST = {
edgeLen: 50,
angle: 25
};
//封装的作图对象
var Plot = {

angle: "",

//在CONST中定义的edgeLen以及angle参数
//短距离画箭头的时候会出现箭头头部过大,修改:
dynArrowSize: function() {
var x = stopPoint.x - beginPoint.x,
y = stopPoint.y - beginPoint.y,
length = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
if (length < 250) {
CONST.edgeLen = CONST.edgeLen/2;
CONST.angle = CONST.angle/2;
}
else if(length<500){
CONST.edgeLen=CONST.edgeLen*length/500;
CONST.angle=CONST.angle*length/500;
}
},

//getRadian 返回以起点与X轴之间的夹角角度值
getRadian: function(beginPoint, stopPoint) {
Plot.angle = Math.atan2(stopPoint.y - beginPoint.y, stopPoint.x - beginPoint.x) / Math.PI * 180;
paraDef(50,25);
Plot.dynArrowSize();
},

//获得箭头底边两个点
arrowCoord: function(beginPoint, stopPoint) {
polygonVertex[0] = beginPoint.x;
polygonVertex[1] = beginPoint.y;
polygonVertex[6] = stopPoint.x;
polygonVertex[7] = stopPoint.y;
Plot.getRadian(beginPoint, stopPoint);
polygonVertex[8] = stopPoint.x - CONST.edgeLen * Math.cos(Math.PI / 180 * (Plot.angle + CONST.angle));
polygonVertex[9] = stopPoint.y - CONST.edgeLen * Math.sin(Math.PI / 180 * (Plot.angle + CONST.angle));
polygonVertex[4] = stopPoint.x - CONST.edgeLen * Math.cos(Math.PI / 180 * (Plot.angle - CONST.angle));
polygonVertex[5] = stopPoint.y - CONST.edgeLen * Math.sin(Math.PI / 180 * (Plot.angle - CONST.angle));
},

//获取另两个底边侧面点
sideCoord: function() {
var midpoint = {};
// midpoint.x = polygonVertex[6] - (CONST.edgeLen * Math.cos(Plot.angle * Math.PI / 180));
// midpoint.y = polygonVertex[7] - (CONST.edgeLen * Math.sin(Plot.angle * Math.PI / 180));
midpoint.x=(polygonVertex[4]+polygonVertex[8])/2;
midpoint.y=(polygonVertex[5]+polygonVertex[9])/2;
polygonVertex[2] = (polygonVertex[4] + midpoint.x) / 2;
polygonVertex[3] = (polygonVertex[5] + midpoint.y) / 2;
polygonVertex[10] = (polygonVertex[8] + midpoint.x) / 2;
polygonVertex[11] = (polygonVertex[9] + midpoint.y) / 2;
},

//画箭头
drawArrow: function() {
context.beginPath();
context.fillStyle = 'red';
context.moveTo(polygonVertex[0], polygonVertex[1]);
context.lineTo(polygonVertex[2], polygonVertex[3]);
context.lineTo(polygonVertex[4], polygonVertex[5]);
context.lineTo(polygonVertex[6], polygonVertex[7]);
context.lineTo(polygonVertex[8], polygonVertex[9]);
context.lineTo(polygonVertex[10], polygonVertex[11]);
context.closePath();
context.fill();
}
};

//自定义参数
function paraDef(edgeLen, angle) {
CONST.edgeLen = edgeLen;
CONST.angle = angle;
}

图片编辑器的主要步骤:
1.创建画布;
2.监听鼠标事件获取位置坐标;
3.画线,画正方形,画圆,画箭头的基础方法;
4.撤销
5.保存

这里主要说一下撤销的实现,其实就是创建一个数组,保存每次编辑的坐标路径,当点击撤销时,清空画布,pop出数组的最新记录,然后根据记忆的数组路径重新画图。